Learning as Dynamic Spacing: Changing Language Games through Complexity
نویسندگان
چکیده
منابع مشابه
Learning Language Games through Interaction
We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein’s language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about la...
متن کاملLanguage learning and language culture in a changing world
To communicate effectively, learners have to become proficient in both the language and the culture of the target language. Being aware of socio-cultural frameworks does not mean that as an outcome of instruction learners have to become "native-like," but an awareness of L2 cultural norms can allow learners to make their own informed choices of how to become competent and astute l...
متن کاملLearning about Recycling and Reuse through Pre-School Games
Learning about Recycling and Reuse through Pre-School Games S.M. Shobeyri, Ph.D. H. Meybodi A. Saraadipoor S. Rashidi Environmental education is the most fundamental approach to environmental protection and can begin from the pre-school level and through the use of games. To show the effectiveness of this approach, a random sample of 30 preschoolers of ages 5 and 6 was se...
متن کاملGrounding Language through Evolutionary Language Games
This chapter introduces a new experimental paradigm for studying issues in the grounding of language and robots, and the integration of all aspects of intelligence into a single system. The paradigm is based on designing and implementing artificial agents so that they are able to play language games about situations they perceive and act upon in the real world. The agents are not pre-programmed...
متن کامل3D Role-Playing Games as Language Learning Tools
Leveraging the experiential cognition and motivational factors of 3D games, we conduct a pilot study that utilizes Ever Quest 2 as pedagogical learning tool for English as a second language (ESL) students. We combine the benefits of massive multiplayer online role-playing games (MMORPGs) and second language methodology to create a digital learning environment for second language acquisition (SL...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Complicity: An International Journal of Complexity and Education
سال: 2005
ISSN: 1710-5668,1710-5668
DOI: 10.29173/cmplct8730